Brand Stronghold — Mistfall Hunter Advanced Map
Brand Stronghold is the Mistfall Hunter advanced map in the Far North, with Normal and Cataclysm modes, parade ground, prison, mine, and Abyssal Remnants zones.
Brand Stronghold
Brand Stronghold is the last line of defense on the continent of Vereczny against the Abyss. Its towering walls once held back countless assaults, but now they have long since become the lairs of Rusters and monsters.
Parade ground, prison, mine, and Abyssal Remnants — these terrains criss-cross here, making up the most complex and most dangerous battlefield in the north. Within lies abandoned military gear and treasure, but also far stronger enemies lurking in ambush.
Going deeper into the Stronghold means richer rewards — and higher costs. Only by fighting your way out and successfully extracting can you claim the Stronghold's legacy as your own.
Brand Stronghold (South)

The southern half of the Stronghold opens onto the parade ground and the lower prison blocks. Easier extraction corridors leave through the south gate; the named elites here tend to be sub-boss tier rather than full Cataclysm forms.
Brand Stronghold (North)

The northern half is the deep Stronghold — the mine, the Abyssal Remnants, and the harder extraction routes. Cataclysm mode rotates boss forms exclusively on the north side.
Worldview wallpapers

Mode availability
| Mode | Difficulty | Quality cap | Bags | Awakening | Value req |
|---|---|---|---|---|---|
| Normal | ★★☆☆☆ | ≤ Epic | Apprentice / Advanced / Professional / Elite | 1 | ≥ 300 |
| Cataclysm | ★★★★★★★ | ≤ Sacred | Advanced / Professional / Elite | 1 | ≥ 2500 |
Normal mode

Compared with the Golden-Mist chaos regions, Normal zones stay much calmer. Monster count and power are within controllable bounds, the environment is safer, and extraction is easier. But do not let your guard down — carelessness can still cost you.
Cataclysm mode

Sochi brought the Mist-Chasers' warning — deep within the Stronghold, the Golden Rust has worsened into chaos. The air there is heavy, shadows churn, monsters lurk in packs, and danger meets you at every turn. But if you have the courage to step in, the same place hoards richer loot… and a more treacherous road home.
Related pages
- Maps — pillar overview, mode tables, value and bag gating.
- Sacred Grove — the beginner map (Normal + Chaos).
- Bosses — Fallen General Halad and Corrupted Moon Salmar mid-game encounters.
- Quality Tiers — the seven-step ladder that gates Cataclysm drops.